User preferences for a mobile application to report adverse events following vaccination.
dc.contributor.author | Nguyen, M T H | |
dc.contributor.author | Ott, J J | |
dc.contributor.author | Caputo, M | |
dc.contributor.author | Keller-Stanislawski, B | |
dc.contributor.author | Klett-Tammen, C J | |
dc.contributor.author | Linnig, S | |
dc.contributor.author | Mentzer, D | |
dc.contributor.author | Krause, G | |
dc.date.accessioned | 2021-03-19T14:46:17Z | |
dc.date.available | 2021-03-19T14:46:17Z | |
dc.date.issued | 2020-01-01 | |
dc.identifier.citation | Pharmazie. 2020 Jan 2;75(1):27-31. doi: 10.1691/ph.2020.9734. | en_US |
dc.identifier.issn | 0031-7144 | |
dc.identifier.pmid | 32033630 | |
dc.identifier.doi | 10.1691/ph.2020.9734 | |
dc.identifier.uri | http://hdl.handle.net/10033/622779 | |
dc.description.abstract | The passive surveillance system is an important tool in pharmacovigilance of vaccines. However, reporting of adverse events following immunization (AEFI) post-marketing has limitations regarding under-reporting, biased reports and lack of exposure data resulting in imprecise estimates. New mobile application technology may provide an opportunity for an enhanced surveillance. A pre-requisite for the use of new app-based technology is to identify practical challenges and end users' preferences for design of app-features. The objectives were (i) to investigate the recruitment and feasibility of an app-based study in Germany, (ii) to assess individuals' motivation to participate in such a study and (iii) to identify app-features for reporting AEFI. We conducted a cross-sectional study among employees of a financial institution who attended the occupational health office during the seasonal influenza vaccination in November 2017. Participants tested feasibility and assessed an app prototype for AEFI reporting by using a case vignette and a questionnaire. Of the 153 attending employees, 65 (42%) agreed to participate and returned the questionnaire. Twenty-three (63%) rated the experience of reporting AEFI with the app prototype to be positive. Among three features offered for gamification, collecting points was most frequently chosen (n=22, 34%). The main reason for declining participation was the apprehension about data protection (n=28, 43%). Results suggest that the app-based technology was well accepted and is a suitable supplement for AEFI reporting and in our study. A convincing data protection concept is likely to enhance acceptability of such a system. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Ingenta Connect | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | User preferences for a mobile application to report adverse events following vaccination. | en_US |
dc.type | Article | en_US |
dc.contributor.department | HZI,Helmholtz-Zentrum für Infektionsforschung GmbH, Inhoffenstr. 7,38124 Braunschweig, Germany. | en_US |
dc.identifier.journal | Die Pharmazie | en_US |
dc.source.volume | 75 | |
dc.source.issue | 1 | |
dc.source.beginpage | 27 | |
dc.source.endpage | 31 | |
refterms.dateFOA | 2021-03-19T14:46:18Z | |
dc.source.journaltitle | Die Pharmazie | |
dc.source.country | Germany |